Class Level System

Starting at ages 8+

Beginner Parkour

Beginner classes focus on building strong movement fundamentals and safety. Students learn core techniques while improving mobility, strength, and flexibility.

Beg. I (Level 1) – Safety & Foundations. Open to all students, new and experienced.
Beg. II (Level 2) – Foundations & Strength. Builds on Level 1 skills with increased distance, control, and strength-based movements.

Intermediate Parkour

Intermediate classes introduce more complex techniques while focusing on fluid movement and control.

Int. I (Level 3) – Techniques & Flow. Learn more challenging movements and how to connect them smoothly.
Int. II (Level 4) – Application & Strength. Combine skills in new ways, with increased strength and adaptability.

Advanced Parkour

Advanced training focuses on power, speed, and applying skills in dynamic and challenging environments.

Adv. I (Level 5) – Speed & Combinations. Move faster and link skills in more complex sequences.
Adv. II (Level 6) – Power & Strength. Increase height, distance, and endurance with more demanding challenges.

Expert Parkour

(Level 7) Students who pass all previous levels enter Expert Parkour. At this stage, athletes train more independently and apply their skills in new environments, both indoors and outdoors.

Expert students may attend any class level to continue refining skills, exploring new challenges, and advancing their training.

Parkour Class Levels

Each level offers new skills, challenges, and progressions.

How to: Level Up!

Each class level includes a set of movement skills, posted in the gym for students to track their progress.

Once a student has learned and demonstrated these skills, they become eligible to move up to the next level.

Main ways to level up:

Instructor Testing

After learning the movement skills in a class level, students can request to test with an instructor.

Performed during an Open Gym, the test will consist of asking the student to demonstrate a set of parkour skills. See the level testing rules posted in the gym.

A student passes to the next level if they are able to demonstrate all moves successfully.

Instructor Approval

A student may already have a strong movement background (perhaps from other parkour practice or gymnastics background). In that case, you can request to start at a higher class level. We may ask for a movement demonstration either during open gym or taking a Beginner level class as an “interview” so we can place the student into an appropriate class.

Alternatively, we may "bump" existing students to the next level if coaches feel they are ready based on the student's existing skills, maturity, and/or class focus.

Beginner Parkour I
Skill List

  • Parkour Roll

    Balance on beam (16 ft.)

    Bear Crawl (16 ft.)

    Safety Mount

    Precision (4 ft.)

    Take-off: Broad Jump

    Take-off: Running

    Landing: Range of Motion (ROM)

    Landing: Tap Out

  • Tac

    Lateral Tac

    Wall Climb (4 ft.)

    Kickstop

    Topout: Safety

  • Safety

    Speed

    Speed Lazy

    Reverse

  • Underbar

    360 Underbar

    Penny Drop

Flips Class Levels

Our Flips program uses a different progression system than parkour.

While parkour focuses on efficient movement to overcome obstacles, Flips classes use obstacles to build rotations, twists, spins — and of course, flips!

Leveling up works the same way:
👉 Ask an instructor for a test or approval when you’re ready.

Below are the skill requirements for each level:

Beginner Flips

No experience necessary. Learn basic flips and freerunning techniques.

To pass into the next class level, a student should demonstrate the following:
Flips - Be able to land a basic front, side, and back flip onto a flat mat.
Freerunning - Be able to perform a cartwheel, carnival, and palmspin.
Strength - Be able to hold a 1 minute wall assisted handstand and a dead hang on a bar.

Intermediate Flips

Intermediate flips explores other flips and twists that expand on the basic rotations. Flips may now incorporate using bars, walls, and other take-off platforms.

To pass into the next class level, a student should demonstrate the following:
Flips - Be able to land a basic front, side, and back flip landing on flat ground without a mat.
Strength - Be able to hold a 1 minute 15 second wall assisted handstand, 30 second unassisted handstand, and a 2 minute dead hang on a bar.

Advanced Flips

The final stage of the flips journey. Working on flip combinations, advance flip rotations (such as twists), and more complicated flips involving obstacles.

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